Pop Llama demonstrates real-time CG characters you can interact with and animate live on set.
The digital Llama in this experience is being rendered in real-time every 42 milliseconds using game engine technology. Itβs seen through a monitor, live, realistically lit and seamlessly integrated into its environment using Mill Cyclops, a virtual production toolkit that enables filmmakers to see their digital objects whilst shooting.
CreditsCredits
Code & Design
Code & Design: The Mill Global Director of Emerging Technology: Boo Wong Executive Creative Director: Rama Allen Art Director: Kinda Akash
Executive Producer: Sallyann Houghton Producer: James Scott
Design Lead: Clemens den Exter
Lead Technical Artist: Trent Atwood
CG Modelers: Adam Dewhurst, Jonathan McCoy, Jimmy Gass
Rigger / Animator: Ren Hsien-hsu
Animator: John Wilson
Creative Support: Jeffrey Dates
Real Time Supervisor: Joji Tsuruga
Developer: Eric Renaud-Houde
Research & Development Engineer: Fabio Piparo
Production
Production: Mill+ Live Action Producer: Danika Casas