Based on biofeedback techniques, STRATA responds to your physiological and neurological data to generate procedural audio and visuals that help create awareness of the user’s autonomic nervous system. The goal is to use our own biometrics as a controller, calming oneself to levitate upwards through five fantastical worlds.
STRATA seeks to create a visual narrative of our biometrics in a meaningful and actionable way rather than simply aggregating infographic data. It is our VR innerverse. It was built in the Unreal game engine and is compatible with the Oculus Rift and Vive.
STRATA is built on the back of biofeedback experiments that began in the early 70’s. “Information-coded biofeedback” enables an individual to learn how to change physiological activity for the purposes of improving health and performance. Precise instruments measure physiological activity such as brainwaves, heart function, breathing, muscle activity, and skin temperature.
These instruments rapidly and accurately ‘feed back’ information to the user. The presentation of this information (often in conjunction with changes in thinking, emotions, and behavior) supports desired physiological changes. Over time, these changes can endure without continued use of an instrument.